![]() Development of a HTTP library for chain RPC interactionīy the way there’s a brand new podcast project called Nodecast for people that want to learn more about Minetest without having to churn forums all day long.WalletConnect-driven authorization of transactions (Mobile Metamask as a game companion app).In-game interaction with web3 protocols (stacking nodes = staking assets etc).Village chest that represents holdings of a multisig.Game-based governance of on-chain actions.It’s open source development aligns much closer with 1Hive values as the engine is more of a public good than Minecraft. I’ve also thought that Minetest+1Hive is a better fit given the engine’s native mod system, it’s FLOSS license and such even though some may think it’s a little rougher around the edges. I’m not developing any game currently but it’s great to hear that a ModPol release is to come. Imagine my delight when I found not only the MetaGov project but ModPol for Minetest as well. Get Resources and Create Various Tools, Blocks and Weapons with which you can Survive and build unique Buildings. I think we’ve encountered some of the same community members:) Our wiki has some resources of that sort (though the docs on our own project are out of date): Home Ĭc we meet again! For context I been developing on the Minetest platform for a couple of years including varous concepts of encouraging multiplayer cooperation, governance of groups, guilds, villages, federations and more. A testing ground for governance processes 1Hive might want to test out.To build, one must wield something which can be built, point to something which can be built to and press the build. Available for Windows, macOS, GNU/Linux, FreeBSD, OpenBSD, DragonFly BSD, and Android. Building requires the interact privilege (a default privilege). Play one of our many games, mod a game to your liking, make your own game, or play on a multiplayer server. It is one of the most basic things you can do in Minetest. The first version will be pretty rudimentary, as we are trying (not without several missteps) to create a framework that is as un-opinionated as possible about what people create with it. Building also called placing is the activity of placing blocks next to other blocks. From there, the idea is that users could create “modules” to add whatever governance functionality they want. For instance, the basic API has functionality to poll users in several ways, and users have a dashboard of different decisions they can provide input on. It’s not integrated with any kind of crypto stuff at this point, but I imagine it could be (or with some other kind of in-game economics). The idea of the mod we’re building is to enable users in a multiplayer context to organize groups and engage in arbitrary, programmable decision processes. You tell me! Should we start a garden to take it off? How should we approach such a project? What do you think about it? Would you invest? Why not? Minetest also have a educational side and with 1Hive we could have metaverse classes where people would learn, have fun and earnīecause 1Hive is a very welcoming community and believe this very nifty community has now the possibility of building its very own Metaverse With effect, servers could become a new onboarding mechanism just like nifty.inkĪs such we could have a very 1Hive Minetest Metaverse World Server(s). Allowing for the creation of very nifty worlds. Now my idea is to turn dogeworld into the scaffold-eth of minetest worlds. mountain state park stargazing Minetest 0.3.1 Free download mp3 aftercoma. Developers are great and willing to collaborateĪs such I’ve started a project 4yrs ago, unfortunately, it didn’t went far, until today ryzyka zawodowego sprzedawca Tirlot village maharashtra Building a barrel. Minetest is a known voxel game in the libre software comunnity, but also a platform, since it provides a multiplayer mode and anyone may fork and change it. ( agensgraph-git, postgresql-libs-9.5, postgresql-libs-9.4, postgresql-libs-9.1Hive Community's Decentralized Dedicated Minecraft Server □ ProposalsĪnyone interested in doing this with Minetest, the community-driven, open-source voxel game? I’m working on building a governance framework for it in Lua: Media Enterprise Design Lab / modpol ( luajit-2.1-lua52-git, luajit-openresty) ( libvorbis-aotuv, libvorbis-aotuv-lancer, libvorbis-git) ( mozjpeg-git, libjpeg-turbo-git, mozjpeg, libjpeg-turbo) ( libhybris-libgl-git, nvidia-340xx-utils, libglvnd-git, amdgpu-pro-libgl-cfe, amdgpu-pro-oglp, libglvnd) ( jsoncpp-cmake-git, jsoncpp-cmake, jsoncpp-git) ( freetype2-git, freetype2-v35, freetype2-infinality-remix, freetype2-ultimate5) easy to use - no chat commands, just nice easy structures that you can build by crafting and placing nodes lightweight - there are no ABMs. ![]() ( curl-git, curl-quiche-git, curl-http3-ngtcp2) ![]()
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